/*! * Sound effect library. * * This provides some sound effects for the SM1000 UI. * * Author Stuart Longland * Copyright (C) 2015 FreeDV project. * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License version 2.1, * as published by the Free Software Foundation. This program is * distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this program; if not, see * . */ #include "sounds.h" const struct sfx_note_t sound_startup[] = { {.freq = 600, .duration = 80}, {.freq = 800, .duration = 80}, {.freq = 1000, .duration = 80}, {.freq = 0, .duration = 0} }; const struct sfx_note_t sound_returned[] = { {.freq = 1000, .duration = 80}, {.freq = 800, .duration = 80}, {.freq = 600, .duration = 80}, {.freq = 0, .duration = 0} }; const struct sfx_note_t sound_click[] = { {.freq = 1200, .duration = 10}, {.freq = 0, .duration = 0} }; const struct sfx_note_t sound_death_march[] = { {.freq = 340, .duration = 400}, {.freq = 0, .duration = 80}, {.freq = 340, .duration = 400}, {.freq = 0, .duration = 80}, {.freq = 340, .duration = 400}, {.freq = 0, .duration = 80}, {.freq = 420, .duration = 400}, {.freq = 0, .duration = 80}, {.freq = 400, .duration = 300}, {.freq = 0, .duration = 80}, {.freq = 340, .duration = 120}, {.freq = 0, .duration = 80}, {.freq = 340, .duration = 120}, {.freq = 0, .duration = 80}, {.freq = 300, .duration = 200}, {.freq = 0, .duration = 80}, {.freq = 340, .duration = 400}, {.freq = 0, .duration = 0}, };