/*! * Fixed-point tone generator. * * The code here implements a simple fixed-point tone generator that uses * integer arithmetic to generate a sinusoid at a fixed sample rate of * 16kHz. * * To set the initial state of the state machine, you specify a frequency * and duration using tone_reset. The corresponding C file embeds a * sinusoid look-up table. The total number of samples is computed for * the given time and used to initialise 'remain', 'time' is initialised * to 0, and 'step' gives the amount to increment 'time' by each iteration. * * The samples are retrieved by repeatedly calling tone_next. This * advances 'time' and decrements 'remain'. The tone is complete when * 'remain' is zero. * * Author Stuart Longland * Copyright (C) 2015 FreeDV project. * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License version 2.1, * as published by the Free Software Foundation. This program is * distributed in the hope that it will be useful, but WITHOUT ANY * WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this program; if not, see * . */ #include "tone.h" /*! Fixed-point shift factor */ #define TONE_SHIFT (12) /*! Static compiled quarter-sinusoid. */ static const int16_t partial_sine[] = { 830, 2488, 4140, 5781, 7407, 9014, 10598, 12155, 13681, 15171, 16623, 18031, 19394, 20707, 21967, 23170, 24314, 25395, 26411, 27360, 28238, 29043, 29774, 30429, 31006, 31503, 31919, 32253, 32504, 32672, 32756 }; /*! Length of quarter-sinusoid in samples */ #define TONE_PART_SINE_LEN (sizeof(partial_sine)\ /sizeof(partial_sine[0])) /*! Total length of sinusoid */ #define TONE_SINE_LEN ((TONE_PART_SINE_LEN*4)+4) /*! * Generate a sine from the quarter-waveform. */ static int16_t tone_sine(uint8_t sample) { /* Key points */ if ((sample % (TONE_SINE_LEN/2)) == 0) /* Zero crossings */ return 0; if (sample == TONE_SINE_LEN/4) /* Maximum */ return INT16_MAX; if (sample == (3*TONE_SINE_LEN)/4) /* Minimum */ return INT16_MIN; if (sample < TONE_SINE_LEN/4) /* First quarter of sine wave */ return partial_sine[sample-1]; if (sample < (TONE_SINE_LEN/2)) /* Second quarter */ return partial_sine[(TONE_SINE_LEN/2)-sample-1]; if (sample < ((3*TONE_SINE_LEN)/4)) /* Third quarter */ return -partial_sine[(sample-3) % TONE_PART_SINE_LEN]; if (sample < TONE_SINE_LEN) /* Final quarter */ return -partial_sine[TONE_SINE_LEN-sample-1]; /* We should not get here */ return 0; } /*! * Re-set the tone generator. * * @param tone_gen Tone generator to reset. * @param freq Frequency in Hz, 0 = silence. * @param duration Duration in milliseconds. 0 to stop. */ void tone_reset( struct tone_gen_t* const tone_gen, uint16_t freq, uint16_t duration) { if (freq) /* Compute the time step */ tone_gen->step = (((2*freq*TONE_SINE_LEN) << TONE_SHIFT) / ((2*TONE_FS) + 1) + 1); else /* DC tone == silence */ tone_gen->step = 0; /* Compute remaining samples */ tone_gen->remain = (uint16_t)( ((uint32_t)(TONE_FS * duration)) / 1000); /* Initialise the sample counter */ tone_gen->sample = 0; } /*! * Retrieve the next sample from the tone generator. * @param tone_gen Tone generator to update. */ int16_t tone_next( struct tone_gen_t* const tone_gen) { if (!tone_gen) return 0; if (!tone_gen->remain) return 0; if (!tone_gen->step) { /* Special case, emit silence */ tone_gen->remain--; return 0; } /* Compute sample index */ uint16_t sample_int = ((tone_gen->sample) >> TONE_SHIFT) % TONE_SINE_LEN; /* Advance tone generator state */ tone_gen->sample += tone_gen->step; tone_gen->remain--; return tone_sine(sample_int); } /*! * Retrieve the current time in milliseconds. */ uint32_t tone_msec(const struct tone_gen_t* const tone_gen) { uint64_t ms = tone_gen->sample; ms *= 1000; ms /= TONE_FS; return ms >> TONE_SHIFT; }