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package meshtastic
import (
pbuf "buf.build/gen/go/meshtastic/protobufs/protocolbuffers/go/meshtastic"
"encoding/binary"
"fmt"
)
type NodeID uint32
func (n NodeID) Uint32() uint32 {
return uint32(n)
}
func (n NodeID) String() string {
return fmt.Sprintf("!%08x", uint32(n))
}
// Bytes converts the NodeID to a byte slice
func (n NodeID) Bytes() []byte {
bytes := make([]byte, 4) // uint32 is 4 bytes
binary.BigEndian.PutUint32(bytes, n.Uint32())
return bytes
}
type Node struct {
LongName string
ShortName string
ID uint32
HardwareModel pbuf.HardwareModel
}
// Not actually in use yet 😅
func (n *Node) EncryptPacket(pkt *pbuf.MeshPacket, channelName string, key []byte) *pbuf.MeshPacket {
payload := pkt.GetPayloadVariant()
_ = payload
switch p := payload.(type) {
case *pbuf.MeshPacket_Decoded:
_ = p
encrypted := pbuf.MeshPacket_Encrypted{
Encrypted: nil,
}
_ = encrypted
}
return nil
}
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