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+//==========================================================================
+// Name: codec2_math_arm.c
+//
+// Purpose: A wrapper around architecture specific math libraries
+// used on ARM embedded devices to improve Codec2 performance.
+// Created: May 15, 2022
+// Authors: Mooneer Salem
+//
+// License:
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU Lesser General Public License version 2.1,
+// as published by the Free Software Foundation. This program is
+// distributed in the hope that it will be useful, but WITHOUT ANY
+// WARRANTY; without even the implied warranty of MERCHANTABILITY or
+// FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
+// License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public License
+// along with this program; if not, see <http://www.gnu.org/licenses/>.
+//
+//==========================================================================
+
+#if defined(__EMBEDDED__) && defined(__ARM_ARCH)
+#include "codec2_math.h"
+#include "arm_math.h"
+
+//==========================================================================
+/// Calculates the dot product of two real-valued float vectors.
+///
+/// @param leftHandSideRealVector A pointer to the first vector to use for the dot product.
+/// @param rightHandSideRealVector A pointer to the second vector to use for the dot product.
+/// @param vectorLength The length of the vector. Both vectors should be at least this long.
+/// @param resultReal A pointer to the variable in which to store the scalar result.
+//==========================================================================
+void codec2_dot_product_f32(float* leftHandSideRealVector, float* rightHandSideRealVector, size_t vectorLength, float* resultReal)
+{
+ arm_dot_prod_f32(leftHandSideRealVector, rightHandSideRealVector, vectorLength, resultReal);
+}
+
+//==========================================================================
+/// Calculates the dot product of two complex-valued float vectors.
+///
+/// @param leftHandSideComplexVector A pointer to the first vector to use for the dot product.
+/// @param rightHandSideComplexVector A pointer to the second vector to use for the dot product.
+/// @param vectorLength The length of the vector. Both vectors should be at least this long.
+/// @param resultReal A pointer to the variable in which to store the real component of the result.
+/// @param resultImag A pointer to the variable in which to store the imaginary component of the result.
+///
+/// @note Each array of floats is organized with even elements being real and odd elements imaginary.
+//==========================================================================
+void codec2_complex_dot_product_f32(COMP* leftHandSideComplexVector, COMP* rightHandSideComplexVector, size_t vectorLength, float* resultReal, float* resultImag)
+{
+ arm_cmplx_dot_prod_f32((float*)leftHandSideComplexVector, (float*)rightHandSideComplexVector, vectorLength, resultReal, resultImag);
+}
+
+#endif // defined(__EMBEDDED__) && defined(__ARM_ARCH)