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+#ifndef _SFX_H
+#define _SFX_H
+/*!
+ * Sound effect player library.
+ *
+ * This implements a state machine for playing back various monophonic
+ * sound effects such as morse code symbols, clicks and alert tones.
+ *
+ * Author Stuart Longland <[email protected]>
+ * Copyright (C) 2015 FreeDV project.
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU Lesser General Public License version 2.1,
+ * as published by the Free Software Foundation. This program is
+ * distributed in the hope that it will be useful, but WITHOUT ANY
+ * WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this program; if not, see
+ * <http://www.gnu.org/licenses/>.
+ */
+
+#include "tone.h"
+
+/*!
+ * A sound effect "note"
+ */
+struct sfx_note_t {
+ /*! Note frequency. 0 == pause */
+ uint16_t freq;
+ /*! Note duration in msec. 0 == end of effect */
+ uint16_t duration;
+};
+
+/*!
+ * Sound effect player state machine
+ */
+struct sfx_player_t {
+ /*!
+ * Pointer to the current "note". When this is NULL,
+ * playback is complete.
+ */
+ const struct sfx_note_t* note;
+ /*! Tone generator state machine */
+ struct tone_gen_t tone_gen;
+};
+
+/*!
+ * Start playing a particular effect.
+ * @param sfx_player Effect player state machine
+ * @param effect Pointer to sound effect (NULL == stop)
+ */
+void sfx_play(struct sfx_player_t* const sfx_player,
+ const struct sfx_note_t* effect);
+
+/*!
+ * Retrieve the next sample to be played.
+ */
+int16_t sfx_next(struct sfx_player_t* const sfx_player);
+
+#endif