diff options
Diffstat (limited to 'stm32/src/sfx.c')
| -rw-r--r-- | stm32/src/sfx.c | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/stm32/src/sfx.c b/stm32/src/sfx.c new file mode 100644 index 0000000..f80c8d1 --- /dev/null +++ b/stm32/src/sfx.c @@ -0,0 +1,67 @@ +/*! + * Sound effect player library. + * + * This implements a state machine for playing back various monophonic + * sound effects such as morse code symbols, clicks and alert tones. + * + * Author Stuart Longland <[email protected]> + * Copyright (C) 2015 FreeDV project. + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU Lesser General Public License version 2.1, + * as published by the Free Software Foundation. This program is + * distributed in the hope that it will be useful, but WITHOUT ANY + * WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this program; if not, see + * <http://www.gnu.org/licenses/>. + */ + +#include <stdlib.h> +#include "sfx.h" + +static void sfx_next_tone(struct sfx_player_t* const sfx_player) +{ + struct tone_gen_t* tone_gen = &(sfx_player->tone_gen); + const struct sfx_note_t* note = sfx_player->note; + + if (!note) { + tone_reset(tone_gen, 0, 0); + } else { + tone_reset(tone_gen, note->freq, note->duration); + + if (!note->duration) + /* We are done */ + sfx_player->note = NULL; + else + /* Move to next note */ + sfx_player->note++; + } +} + +/*! + * Start playing a particular effect. + * @param sfx_player Effect player state machine + * @param effect Pointer to sound effect (NULL == stop) + */ +void sfx_play(struct sfx_player_t* const sfx_player, + const struct sfx_note_t* effect) +{ + sfx_player->note = effect; + sfx_next_tone(sfx_player); +} + +/*! + * Retrieve the next sample to be played. + */ +int16_t sfx_next(struct sfx_player_t* const sfx_player) +{ + if (!sfx_player) + return(0); + if (!sfx_player->tone_gen.remain) + sfx_next_tone(sfx_player); + return tone_next(&(sfx_player->tone_gen)); +} |
