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/*!
* Sound effect library.
*
* This provides some sound effects for the SM1000 UI.
*
* Author Stuart Longland <[email protected]>
* Copyright (C) 2015 FreeDV project.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Lesser General Public License version 2.1,
* as published by the Free Software Foundation. This program is
* distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this program; if not, see
* <http://www.gnu.org/licenses/>.
*/
#include "sounds.h"
const struct sfx_note_t sound_startup[] = {
{.freq = 600, .duration = 80},
{.freq = 800, .duration = 80},
{.freq = 1000, .duration = 80},
{.freq = 0, .duration = 0}
};
const struct sfx_note_t sound_returned[] = {
{.freq = 1000, .duration = 80},
{.freq = 800, .duration = 80},
{.freq = 600, .duration = 80},
{.freq = 0, .duration = 0}
};
const struct sfx_note_t sound_click[] = {
{.freq = 1200, .duration = 10},
{.freq = 0, .duration = 0}
};
const struct sfx_note_t sound_death_march[] = {
{.freq = 340, .duration = 400},
{.freq = 0, .duration = 80},
{.freq = 340, .duration = 400},
{.freq = 0, .duration = 80},
{.freq = 340, .duration = 400},
{.freq = 0, .duration = 80},
{.freq = 420, .duration = 400},
{.freq = 0, .duration = 80},
{.freq = 400, .duration = 300},
{.freq = 0, .duration = 80},
{.freq = 340, .duration = 120},
{.freq = 0, .duration = 80},
{.freq = 340, .duration = 120},
{.freq = 0, .duration = 80},
{.freq = 300, .duration = 200},
{.freq = 0, .duration = 80},
{.freq = 340, .duration = 400},
{.freq = 0, .duration = 0},
};
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