aboutsummaryrefslogtreecommitdiff
path: root/node_id.go
blob: 5e89145d56221eb6b5746f39c4454922070439b5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
package meshtastic

import (
	"crypto/rand"
	"encoding/binary"
	"fmt"
	"math"
	"math/big"
)

// NodeID holds the node identifier. This is a uint32 value which uniquely identifies a node within a mesh.
type NodeID uint32

const (
	// BroadcastNodeID is the special NodeID used when broadcasting a packet to a channel.
	BroadcastNodeID NodeID = math.MaxUint32
	// ReservedNodeIDThreshold is the threshold at which NodeIDs are considered reserved. Random NodeIDs should not
	// be generated below this threshold.
	// Source: https://github.com/meshtastic/firmware/blob/d1ea58975755e146457a8345065e4ca357555275/src/mesh/NodeDB.cpp#L461
	reservedNodeIDThreshold NodeID = 4
)

// Uint32 returns the underlying uint32 value of the NodeID.
func (n NodeID) Uint32() uint32 {
	return uint32(n)
}

// String converts the NodeID to a hex formatted string.
// This is typically how NodeIDs are displayed in Meshtastic UIs.
func (n NodeID) String() string {
	return fmt.Sprintf("!%08x", uint32(n))
}

// Bytes converts the NodeID to a byte slice
func (n NodeID) Bytes() []byte {
	bytes := make([]byte, 4) // uint32 is 4 bytes
	binary.BigEndian.PutUint32(bytes, n.Uint32())
	return bytes
}

// DefaultLongName returns the default long node name based on the NodeID.
// Source: https://github.com/meshtastic/firmware/blob/d1ea58975755e146457a8345065e4ca357555275/src/mesh/NodeDB.cpp#L382
func (n NodeID) DefaultLongName() string {
	bytes := make([]byte, 4) // uint32 is 4 bytes
	binary.BigEndian.PutUint32(bytes, n.Uint32())
	return fmt.Sprintf("Meshtastic %04x", bytes[2:])
}

// DefaultShortName returns the default short node name based on the NodeID.
// Last two bytes of the NodeID represented in hex.
// Source: https://github.com/meshtastic/firmware/blob/d1ea58975755e146457a8345065e4ca357555275/src/mesh/NodeDB.cpp#L382
func (n NodeID) DefaultShortName() string {
	bytes := make([]byte, 4) // uint32 is 4 bytes
	binary.BigEndian.PutUint32(bytes, n.Uint32())
	return fmt.Sprintf("%04x", bytes[2:])
}

// RandomNodeID returns a randomised NodeID.
// It's recommended to call this the first time a node is started and persist the result.
//
// Hardware meshtastic nodes first try a NodeID of the last four bytes of the BLE MAC address. If that ID is already in
// use or invalid, a random NodeID is generated.
// Source: https://github.com/meshtastic/firmware/blob/d1ea58975755e146457a8345065e4ca357555275/src/mesh/NodeDB.cpp#L466
func RandomNodeID() (NodeID, error) {
	// Generates a random uint32 between reservedNodeIDThreshold and math.MaxUint32
	randomInt, err := rand.Int(
		rand.Reader,
		big.NewInt(
			int64(math.MaxUint32-reservedNodeIDThreshold.Uint32()),
		),
	)
	if err != nil {
		return NodeID(0), fmt.Errorf("reading entropy: %w", err)
	}
	r := uint32(randomInt.Uint64()) + reservedNodeIDThreshold.Uint32()
	return NodeID(r), nil
}